Unannounced Narrative Driven Title
This is a new title within a well known Horror IP which is still yet to be announced so the majority of the details are under NDA.
Major part of my responsibilities was the ownership of certain key features in support of the game pillars, in relation to world interactions, puzzle objects and interactive sequences which I would develop into functional prototypes to test within levels.
In addition I was responsible for implementing content using Unreal BPs, setting up simple sequences with Sequencer, tweaking Blend spaces, implementing prototype UI and other content in coordination with all other key disciplines and make sure that the final content correctly aligns with the narrative direct.